Traits
Last updated
Last updated
The Traits of the Warlords are the element that makes them unique and different from one another. Each Trait will be associated with bonuses and mini-quests. In play-to-earn games, by completing these mini-quests associated with Traits, you can earn additional bonuses. For example, a player who participates in a game with a Warlord who has the "Sluggish" Trait, will earn bonuses if he tries to make less movements on the board. Having a Warlord with rare traits will allow you to earn more and faster than a warlord with all the common traits.
Civilization: The first Trait is determined by civilization, where there are only three possible traits at the time being.
Civilization | Inclination |
---|---|
Determines the Warlordโs intellectual abilities. Smarter warlords will need fewer experience points to get to the next level.
Name | Percentage | Rarity |
---|---|---|
Name | Percentage | Rarity |
---|---|---|
Name | Percentage | Rarity |
---|---|---|
Ancient Rome
Strategic
Ancient Egypt
Spiritual
Feudal Japan
Honorable
Average
62.5%
Common
Clever
32.5%
Uncommon
Genius
5.0%
Rare
Frail
24.0%
Common
Sluggish
24.0%
Common
Weedy
24.0%
Common
Vigorous
8.0%
Uncommon
Agile
8.0%
Uncommon
Brawny
8.0%
Uncommon
Tireless
2.0%
Rare
Athletic
2.0%
Rare
Humble
24.0%
Common
Kind
24.0%
Common
Diligent
24.0%
Common
Patient
8.0%
Uncommon
Iron-willed
8.0%
Uncommon
Brave
8.0%
Uncommon
Just
2.0%
Rare
Achiever
2.0%
Rare
Lazy
24.0%
Common
Greedy
24.0%
Common
Shy
24.0%
Common
Lustful
8.0%
Uncommon
Envious
8.0%
Uncommon
Cynical
8.0%
Uncommon
Depressive
2.0%
Rare
Psychopath
2.0%
Rare
Mediocre
24.0%
Common
Incompetent
24.0%
Common
Duelist
24.0%
Common
Strategist
8.0%
Uncommon
Slayer
8.0%
Uncommon
Administrator
8.0%
Uncommon
Hero
2.0%
Rare
Conqueror
2.0%
Rare